Thursday, April 30, 2009
Final Project
Tuesday, April 28, 2009
Clamscape
Thursday, April 16, 2009
Prada Pearl Playscape
1. A brief written statement of the idea and structure of your project.
The project is about the stages between certainty and uncertainty. My project features a landscape of targets which correspond to movieclips. While the site will first appear as a playground of unconnected responsive elements, the user will begin to notice correspondences between the movieclips and other targets , hinting the possibility of an objective sequence (i.e. a movie clip of a spinning key may appear, and there may be a door on the home screen). As one proceeds through the correct sequence of targets, hints become more significant, and eventually a task is completed.
2. A detailed site map of your project, i.e., reason out the structure in
Flash to create a flow chart. This may be hand drawn on paper or
created in a graphics program.
see powerpoint
3. Present examples of the type of imagery, iconography, and typography to be used in the project. You must present character/symbol designs and be able to illustrate the environments they will be presented in -- the overall look and feel of your project must be established.
see powerpoint
This is the time to test and revise the look and overall design. You will be presenting the "final" look -- not, I kinda want it to look like this or maybe this or maybe this etc. etc. etc.
B.
1. Describe the overall projected style of your piece.
The style mimics the confrontation of retail advertisements with sharp images and saturated colors. The point is to feel overwhelmed by the style enough to interfere with the straightforward gameplay- the same way advertisements overwhelm our senses to make insensible decisions.
2. What do you wish to translate to the viewer with your chosen “look”.
The look should be confrontational- similar to retail advertisements with sharp images and saturated colors.
3. Describe the levels of interaction within your piece. What is the overall impact of the interactivity? Does it translate meaning? How?
The piece functions as cultural commentary. When shopping (for clothes or ideas), people often first respond to a brand and a psychology before seeing the true product. I want to somehow create a landscape of activities that appear unrelated and unreal, but in fact, have a very logical structure- if enough time is spent looking beyond the consumptive elements.
Tuesday, April 14, 2009
Dunno what this means, but here are some supporting materials.
The personal website would be like MGMT with a ridiculous interface of m3D icons which map to different areas of the site.
and the flash game would begin like this, with floating orbs:

Easter Pinwheel
Tuesday, April 7, 2009
Psychedumb Compositon

I combined icons of cultural consumption for different time periods and demographics (humphrey bogart, mario, mickey mouse, timex watches, reeboks pumps....) and placed them in a color soup with baby heads and clocks.
It was supposed to feel like a time warp, but I didn't really get it feel dimensional.
Thursday, April 2, 2009
Tuesday, March 31, 2009
Candy Head
Tuesday, March 24, 2009
KEYS TO SUCCESS
Dynamic Text
Candy Man
The face movie will be a stop motion of either a friend or my own face. 20 different pictures for each clip will cycle in front of his stationary face, so it feels like it is interacting with you, live.
The different candies would map to different expressions. Sour patch kids would make the man demonstrate a very sour face, chocolate would his eyes rolling back in a very sensuous way, the jaw breaker would show him having a tough time chewing, etc.

Tuesday, March 17, 2009
Update
The full range and dynamic possibilities of the project were abbreviated, given the compatibility of the 3-d program SketchUp, used to make the fly-bys. Because Sketchup's animation tool is low quality, I was forced to take screen shots to transition from the home page to individual stages. The transition stages become very jumpy. This approach limits my ability to add projects, since the already constructed fly-bys would need to be altered for the different cityscape.
I very much like the minimal organization of the project descriptions.
If there were a next step, I would think about charging the transitions with some sort of humor. It was such a task to simply build the city in 3-d and create the fly-bys that introducing people, or explosions, would require unequivocal struggle--at least with my proficiency in the program.
Thursday, March 5, 2009
Wednesday, March 4, 2009
The site will be an interactive portfolio of my own architecture, painting, and music. Architecture will take the highest priority, as the graphic interface is controlled by "architectural" buttons.
The home screen will be a group of contour-drawn buildings, forming a kind of mini-city (much like SimCity). These buildings' forms will reflect actual projects I have completed. Three buildings, separated from the community of "project buildings" will be containers for paintings, music, and a blog.

After highlighting and clicking a button, the user will be taken to a description of the project. Each project may have a different presentational quality, depending on its usefulness.

the projects will have thumbnails which refer to plans, sections, elevations, and perspectives.
a back button will exist, taking you back to the home screen map.
Information about the project will be located below the thumbnails....I need to learn how to scroll.
The music and art gallery will work in a similar way..with thumbnails that unfold into the full image. These can be found on the previous post.
Thursday, February 26, 2009
Itemization of that PP Sensation!
Tuesday, February 24, 2009
Plan for site

-going to change layout to a condom dispenser.
-turn-styles will be the buttons to open the logo, animation,
and archival materials
-materials will fall out of dispenser and into a stage that is located below the dispenser.
Thursday, February 12, 2009
storyboard
Wednesday, February 11, 2009
Thursday, February 5, 2009
Tuesday, February 3, 2009
Wednesday, January 28, 2009

1. Describe the overall projected style of your piece.
a diagram of a safety cone becoming erect
(condom being put into use)
2. What do you wish to translate to the viewer with your chosen “look”.
humor.
a message that is at once ironic and informative.
3. Does it translate meaning? How?
flodgingly. the cone certainly becomes erect, but is this sexy?
also, are the movements from each stage fluid enough to charge
the cone with penisness?
4. Does it fit PP?
yes. planned parenthood is hip. its target demographic would
respond to the image's trendiness (making fun of overly didactic
instructional pamphlets from the past).
Monday, January 26, 2009
Thursday, January 22, 2009
not safe
sexy
inaugeral fragments
One cannot overemphasize the fact that everything depends upon the interaction of the thing itself and its environment. The drive for both stability and change is the minimization of free energy. The mechanism of change is by transfer across the interface, each atom making its own choice, and quickly being brought back if not supported by compatible choices of its neighbors."
from Cyril Stanley Smith's Structural Hierarchy in Science