Thursday, April 30, 2009

Final Project

Clamscape Final

The Final Version of Clamscape features a balloon that travels less area, making drag and drop functional. The background changes, sometimes randomly, sometimes provoked....and the iPhone features a text setting- although it depends on the single number which  transforms the cow to a steak. 

There are unprovoked sequences of an eagle flying and a basketball bouncing, and some of the refrigerator elements twinkle and change color. 

The correct sequence is as follows:

1- drag balloon-key to the refrigerator padlock
(fridge door opens)
2- click phonebook logo
(phone book page scrolls down)
3- record number from phone book page and dial in the phone
(numbers appear on phone's display- cow turns to steak)
4- drag steak to clam- feeding clam
(pearl is revealed within clam)

Tuesday, April 28, 2009

Clamscape

ClamScape now features all the game components. What is missing are extra movieclips for mistakes or second and third clicks.

The point of Clamscape is to subtly hint at sequences toward an unknown objective whose position becomes reinforced as more correct moves are made. What is lacking are more oblique movieclips to distract from the sequence.

Also, just like Candyhead, the drag and drop functions do not seem to work consistently.

Thursday, April 16, 2009

Prada Pearl Playscape

1. A brief written statement of the idea and structure of your project.

 The project is about the stages between certainty and uncertainty. My project features a landscape of targets which correspond to movieclips. While the site will first appear as a playground of unconnected responsive elements, the user will begin to notice correspondences between the movieclips and other targets , hinting the possibility of an objective sequence (i.e. a movie clip of a spinning key may appear, and there may be a door on the home screen).  As one proceeds through the correct sequence of targets, hints become more significant, and eventually a task is completed.

 

2. A detailed site map of your project, i.e., reason out the structure in

Flash to create a flow chart. This may be hand drawn on paper or

created in a graphics program.

see powerpoint

 

3. Present examples of the type of imagery, iconography, and typography to be used in the project. You must present character/symbol designs and be able to illustrate the environments they will be presented in -- the overall look and feel of your project must be established.


see powerpoint

 

This is the time to test and revise the look and overall design. You will be presenting the "final" look -- not, I kinda want it to look like this or maybe this or maybe this etc. etc. etc.

 

B.

1. Describe the overall projected style of your piece.


The style mimics the confrontation of retail advertisements with sharp images and saturated colors. The point is to feel overwhelmed by the style enough to interfere with the straightforward gameplay- the same way advertisements overwhelm our senses to make insensible decisions.

2. What do you wish to translate to the viewer with your chosen “look”.

The look should be confrontational- similar to retail advertisements with sharp images and saturated colors.

3. Describe the levels of interaction within your piece. What is the overall impact of the interactivity? Does it translate meaning? How?


The piece functions as cultural commentary. When shopping (for clothes or ideas), people often first respond to a brand and a psychology before seeing the true product. I want to somehow create a landscape of activities that appear unrelated and unreal, but in fact, have a very logical structure- if enough time is spent looking beyond the consumptive elements.


Tuesday, April 14, 2009

I cannot load pictures to my FTP server: and my html is not "closed"


Dunno what this means, but here are some supporting materials.

The personal website would be like MGMT with a ridiculous interface of m3D icons which map to different areas of the site.

and the flash game would begin like this, with floating orbs:

Easter Pinwheel

Easter Pinwheel was developed saving tweenlite movies as individual movieclips and then embeddng them in the main timeline. 

I was trying to make something that was optically illusionary but also psychedelic, and used some easter themes for the items in the sprial (easter eggs, christ, newborn spring babies that turn green). 

I don't have flash on my home computer, so was limited to Tuesday, Wednesday, and this morning on this project- but I plan to update the current spinning disk with KEYBOARD EVENTS that will allow new things to enter and disappear from the spiral.

Final Project Ideas:

1) A game-- I have not yet made a user interactive game, and would like to do something where the cursor is involved. I went to Casey Reas's class site and saw a lot of interesting projects were things interact with the cursor position- such that there is no "ball" or "game piece" beside the cursor itself. 

Kind of like a secret path of the cursor. if it hits invisible targets crazy things happen, and you don't really get a feel for the whole landscape until you move around a lot and begin to recognize sequences. Some pattern of sequences wins (hitting 6 invisible targets in order).

Example:

Begin with black screen.. and 8 areas that glow very very dimly like small stars. you run over one of the glowing targets and a seizurey effect happens where colors start going everywhere, though the dim lights are still noticeable and pulsating. You roll over another light and a new effect takes place. if you happen to roll over the 6 in correct order...a new screen pops up saying that you won and giving you my personal telephone number because, wow, how did you figure that out. it would just be unexpected and funny.

2) A complete website for myself- including art and architecture portfolio, music, and blog
3) An animated figure that does unexpected things when keyboard and mouse events play. 10-15 keys would map to sounds and movements, such that that figure dances and a composition is created. This would be similar to JORDAN's project from last year, however, each key event will drastically change the character (i.e. turn him from a black man to a white woman- or his pants into a a tu-tu
4)  an architecture disaster game where pieces are scattered all over a stage and by selecting the correct pieces and placing them in a box, in order, a house is built (i.e. foundation, column system, wall materials, roof, etc....similar to ali's fish project in feel). Each time an incorrect piece is added, the building explodes.
5) a sound composition where key events map to sounds and colors, and create a visio-aural experience.

Tuesday, April 7, 2009

Psychedumb Compositon















I combined icons of cultural consumption for different time periods and demographics (humphrey bogart, mario, mickey mouse, timex watches, reeboks pumps....) and placed them in a color soup with baby heads and clocks.

It was supposed to feel like a time warp, but I didn't really get it feel dimensional.

The newest version had a dozen baby heads and clocks- but I deleted it 15 min. ago, so this is the older version.